![]() ![]() They've also locked the camera to the enemy like in Dark Souls. The standard attack is probably bound to R1 to compensate. The field of view is so small that the player will have to adjust the camera constantly. You can barely see the enemies around you as you're hacking. Over-the-shoulder cameras are better for slow, mechanical shooters. This zoomed in walk and talk movie game isn't God of War. I would have carried those things over to a reboot, set in a different pantheon with a different deity of war as the protagonist. How they all combined to create a mythic adventure. What I liked about God of War was the spectacle, the fast-paced beat 'em up action, the grand environments, the (linear) exploration, the over the top brutality, the epic score, the puzzles.
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